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Dry Ink

Hermit Crab Sculpt

Herman is a hermit crab character based on a series of doodles I made in my sketchbook while in Hong Kong last month. I had been away from the 3D work for a few months when this began but was happy to discover that I had not forgotten very much. The work passed quickly and without any major setbacks. All in all Herman took only one day to sculpt and another day to pose.

Posing was a bit more complicated than I expected. All of the legs were a problem to matte and transpose in zbrush and for some reason I was having a bit of difficulty with the Zsphere rigging technique as well. He is a character that merits having his legs in a tangle all the time but that makes for slow selection work in Zbrush. Originally I had set up polygroups to simplify the selection process but for reasons I don’t understand Zbrush deleted these and I had to do everything by hand.

If I have time I would like to have a stab at rigging Herman properly in maya. I think he would animate well.

For the record, below is the sketchbook doodles and first-pass rough model.

Hermit crab posses
some fun hermit crab poses from my sketchbook

Categories
Dry Ink

I have a long way to go before this model is rigged properly

monster walking
A quick maya render of the rig

I have been trying to learn how to rig the little monster character I started building and its clear from the start that I was never meant to be a rigger.

There are a million mistakes with his rig.  Controls fly all over the place and the whole thing is generally a mess.  Still I want to keep at it since its it would be fun to be able to make things that can move.  Its going to take a lot of time.  Until I really understand how constraints work nothing is going to moving anywhere fast.  For now, I am going to need a lot of aspirin and a few stiff drinks.

I have a very very very long way to go…