I got up early and set up my d700 to shoot some time-lapse footage and was rewarded with some nice shots. I thought I would make a snowman film for Silas and halfway through making it the neighbors saw what I was up to and joined in on the fun. It was a very fun morning.
For the most part I made this in zbrush 4. I retweeked the topology to work better for me in maya. It was rendered in zbrush with an AO pass. It took about a day to model and paint. For those who are into this sort of thing, below is the wireframe.
One of the many tag along characters from Wakefield.
DeSeve is a romanticized fellow. The kind of man who has everything together.
Wakefield admires his coolness and calm straight forward nature. He is a real easy going fellow. A mans man. The John Wayne type who always knows what to do. He is considered to be a man of action.
Over time we learn that he is no of these things. In trueth he is a fake. A fraud. DeSeve is nothing more than actor playing playing a role. Under pressure he is the first to turn tail and run.
I found this drawing sitting under a pile of hats in my room. Its one of those, wake up at two in the morning and draw while your half asleep drawings. It is a design from the Wakefield project.
A concept doodle for wakefield’s house. I was playing with the idea of it being just a boat.
A rough model of a mountain city I made in Maya late one night last month. I may take it into zbrush and paint it up if I have time.It had been sitting in one of my folders for a while and I thought it would be best to share it before it fades away. Its fun. I like it.
Good ‘ol USC film Production. I’m really proud that I went to a film school when you could still call it a film school.
If I remember correctly my freshman year was the last 190 class there actually shot everything on super 8. I searched high and low just to find a decent super 8 camera. Oh how I loved my Beaulieu 4008 ZMII, she was a beautiful thing. I still think she puts my little sony HD camera to shame. I love film, everything just looks better. Now I fully admit that digital has made great strides in the last few years. Its sharp and clean but almost too much so. Its on the verge of being sterile. Thats fine for some people but me I prefer the buttery imperfection of film. I’ve always found it to be a bit magical.
Filming on the family farm. That barn would soon get torn down to be our winery.
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Below are a few of the projects I worked on at the USC School of Cinema-Telivision.
Vagabonding
A USC Cinema 310 project that I made in collaboration with Fabrice Lorenceau.
Starring Henry Dittman, Sarah Paalman Petra Frazer, Fabrice Lorenceau and Mike Gunter
Music composer: Paul Henning
Assistant Directors: Scott Yaeger and Seth Mennillo
Makup: Ryan French
gaffer: Edmundo Solis,
Script Supervisor: Graziella Monteiro
Relief
A super8 films I shot for my USC Cinema 180 class. This was my take on Noir.
Starring: Corey Jackson
The Printmaker
A super8 films I shot for my USC Cinema 180 class. Shot late at night at the USC school of Fine Arts printing lab. The etching in the film was something I was working on at the time.
shot with a home made dolly and the amazing beaulieu 4800 Z2 super8 camera. God I love that camera.
Starring: Mike Gunter
The Chase
A super8 films I shot for my USC Cinema 180 class. Shot on location at the family vineyards. (Robert Young Estate Winery).
Totally pointless but really fun to make.
Starring: Devin Westberg, Todd Sheehy, Kelly Sheehy and Paul Hawley
How to Tell a story on a Budget
(THE AUDIO TRACK IS LOST) the film makes no sense without the narrator.
Starring: Devin Westberg, Nick Young, and Ashley Wise
Moooving Day
A USC Cinema 310 project I made in colaboration with Fabrice Lorenceau. At the time we were trying to make a live action cartoon. Shortly after this I put down my camera and made the switch to animation.
Starring: Devin Westberg, Napolean Thomas, Mike Gunter, Jeffrey Braer and Corey Jackson
I had an idea for an iphone game about a free diver who has to dive down in search of pearls and other sunken treasures.
The idea was to make a really simple tilt game that you could play one handed. Tilt down to swim faster, left and right to dodge. The ticking clock was how long you could hold your breath and each time you leveled up you could go deeper and find better treasures. The catch was that you also had to have enough breath to get back to the surface so if you went too deep you might black out and not make it back. I still think this could be a great time waster.
If anyone out there knows objective-c and wants to make a game let me know cause I’d love to make it happen. I painted up a quick concept painting just to put my thoughts on paper. Scroll down to check it out.
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