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Dry Ink

Long live the King

So here is the final render of “the King”. He was created entirely in zBrush and took about a weeks worth of late night sculpting sessions to complete. In case you have been out of the loop on this guy. He is a character I designed for the movie Space Chimps in collaboration with Dean Taylor and the rest of the art team while working on the film Space Chimps. Our designs were cut but I resurrected him here to appease my own curiosity.

Render Pains

It was a fun project but took more time than I was expecting as I ran into a bit of trouble towards the end. I like the sculpt but I must admit that I am disappointed with the render. I had all sorts of technical issues and have decided to call it quits.

The rendering of the king himself is ok, but the little Luzian aliens are not properly rendered. Their material is all wrong and should actually look like blown glass. Wouldn’t you know, one of the shortfalls of zBrush is that it can’t render caustics, so no glass. The best it can manage is a sudu-transparent material. It also turns out, you can’t have a transparent object behind another transparent object, to fake glass, as the first object will completely matte out the later. I didn’t know this when I began or else I would have changed my workflow to be able to render in MentalRay. Since I used dynamesh on all the characters they lack UV’s and have insanely high poly counts so Rendering in Maya was out of the question. So in the end rather than glass-like aliens I get waxy, oily looking ones. Sigh. Que Sera, Sera.

Still, render issues aside, everything looks ok and I am happy. I have my closure now and can move on to other things. I learned alot from this project and am glad I did it.

The Making of the king

Here are a few work in progress pictures.

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Dry Ink

Dim Sum iPad Painting

ArtRage iPad Painting
Some far off place…

Here is another ArtRage digital oil painting. Painted this one on the ‘ol iPad while at Dim Sum the other day. The food was good so I didn’t spend much time on it though. Not drawing any place particular here, just doodling.

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Dry Ink

More Painting Work

Last night I was updating my portfolio and then this morning the phone randomly rang with a new painting commission. The universe is funny that way. Right when you begin to stress the jobs present themselves. So it looks like the portfolio update will have to wait. Its time to paint!

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Dry Ink

Zbrush Sculpt: Return of the King – rough

This is a rough zbrush sculpt of the king I designed for Space Chimps. He was cut but I resurrected him here to appease my curiosity. Its been a long time since that project but I have been dying to know what my designs would have looked like in 3D. Now he’s still a work in progress but I wanted to share him because I’ve got a lot on my desk at the moment and it may be a while before I can finnish him.

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Dry Ink

Sculpting a tree the old fashioned way

Willoughby
A nice little tree sculpture I made for a friend.

While I am on the subject of trees… Here is a picture of a non zbrush tree sculpt. No way near as easy to sculpt, but a lot more memorable than its digital rival.

It was made by hand out of wire and super sculpey and if I recall took a few days to make as all of the leaves had to by made individually by hand. I tried using a form for the canopy but it came out rather ugly. Instead I curled and pressed each leaf onto a metal bowl and baked the small clusters in the oven. These clusters were then drilled and glued onto the armature. The armature took a bit of work as well as it needed to be both thin and strong.

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Dry Ink

Alien Tree Zbrush Sculpt

This is from earlier in the week but I never had the time to post it. It’s a A quick tree sculpt I made in ZBrush. The base of the tree was made using zsphears and dynamesh but all the branches, leaves and grass were made with FiberMesh.

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notes

Return of the King

Years of curiosity have gotten the better of me. I jumped into Zbrush today and resurrected the dead King from Space Chimps. This is going to be an awesome sculpt. I’ll post soon.

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Dry Ink

Zombie John

Apparently I forgot to post this Zbrush zombie sculpt. I made this fellow back around Halloween and has been sitting here in draft form for a few months. Its a tad out of season now but I guess late is better than never.

This was my first ZBrush 42Rb DynaMesh expirament. It was also my first use of the render filters function. Its a quick sculpt that dragged out into a few hours after I started playing around with the rendering features.

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Dry Ink

Scruffy looking ZBrush FiberMesh Sculpt


I couldn’t sleep last night so I jumped on Zbrush and made this lazy looking bum. I’m still amazed and how quickly you can make interesting looking objects in ZBrush. Something like this would have taken me a month a few years ago and now I can make it in under three hours.

For the record: This is a quick sculpt I made in ZBrush using DynaMesh for the face and Fibermesh for all of the hair elements as well as the robe. It was made using Zbrush 4R2b.

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Dry Ink vault

High Noon Storyboards

The following is a storyboard sequence I created for a Zeroes 2 Heros project entitled “Animism”.