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“Error”

Nothing is more frustrating than following a maya tutorial and not having anything work. Instinctually I think I am too blame and out of habit start the tutorial over from the beginning whenever I get some sort of error message. Then, after failing again, and again to get some basic function to work I do the unthinkable. I break down and call someone for help.

I am humbled as they calmly stride over to the computer and kindly explain to me what is going wrong. Magically they dig through hidden pull down windows, use complex key commands and preform what can only be described as some type of digital alchemy. I am in awe hovering over their shoulder. And then it happen.

“Error”. Cooly, they try again. “Error”. and again. “Error. Error. Error. Error”. In frustration and rage my help transforms into some sort of Mr. Hyde type beast. They growl at the screen and bang at the keys. I step back and take a deep breath. its ok. It’s not me this time. Its Maya.

Maya sucks.

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Ramblin'

ALIEN EVOLUTION THEORY

Digging though some old files I stumbled across a document explaining my character design ideas for the Space Chimp Aliens.

A Space Chimps Guide to alien Life

At first observation biological classification on the Planet wazoo appears chaotic, irrational and non-sequidor in nature, on closer inspection though one will find a clear distinct set of rules and laws at play. Life on the planet Wazoo can be categorized into three major kingdoms: Vegetables, Fruits, and Nuts. The macro view is that all life on the planet wazoohas evolved from plants.

VEGETABLES

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The world

General overview: low on the evolutionary ladder, characters of the Vegetable kingdom tend to be background/environmental elements that generally interact out of reflex and instinct. Vegetables can be distinct individual structures but often tend to clump or organize into larger symbiotic communities. Vegetables, though possessing the capacity for mobility have not evolved any sort of conscious behavior and therefore if left to themselves will generally be content to do nothing. Instinctually lazy they will always choose the path of least resistance.

  1. Design: relatively simple and primitive, very organic, curves, branching structures, etc.
  2. Locomotion: vegetables are limited to simple, non-efficient, rudimentary form of locomonition, for example; crawling, pulling, pushing, sliding, blobbing, pooling. For survival reasons they generally tend to flock together in large migratory herds.
  3. Color: their lazy nature, lack of individual identity and conservative ideals has led the vegetables to lean towards pastels and more muted colors.
  4. Diet: The rich mineral makeup of the planet wazoo
  5. Vocalization: none
  6. Senses: mainly touch, occasionally ocular and smell. In general vegetables have only a single sensory organ.
  7. Cognitive Skills: Vegetables are only able to do simple functions. Though incapable of complex actions their symbiotic relationships with each other is often capable of achieving complex results.

 

FRUITS

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The good guys

General overview: These are distinct characters with an ability to reason, the range of their mental abilities is relative to the phylum and class to which they belong. There are four main Phylum omnipedal, aerfuga(flying), quadrapedal and bipedal. Bipedal being the most intelligent and omnipedal the least. Fruits have distinct and complex communal organization traits. They tend to share strong bonds with their collective environments and tend to suppress selfish ideals. Curious and docile by nature, the fruits tend to be open, creative, sensitive and forgiving. Unfortunatly for the fruits the higher their mental skills the greater their sense of self doubt, hence the general trend of communal rather than individual identity. Fruits tend to look before the leap. Actually they are often so involved with looking and thinking about the various possibilities, variations, reasons for and against leaping that they never get around to leaping at all.

  1. Design: Fruits are made from a gelatinous clear medium and range from the simple to the almost simple, omnipedal being the simplest, followed by aerfuga , quadripedals and then bipedal. Organic smooth, rounded shapes keep the fruits relatively easy on the eye. Smooth and shiny.
  2. Locomotion: Their strong cognitive skills have allowed the fruits to evolve the ability to manipulate their gelatinous structures into many distinct forms of locomotion.
  3. Colors: happy bright colors
  4. Diet: Herbivores
  5. Vocalization: relative to mental capacities
  6. Senses: all
  7. Cognitive Skills: Generally bright, generally put others before themselves
  8. Common descriptors: elegant, bright, fragile, tidy, friendly, radiant, rhythmic

 

NUTS

 

The bad aliens
The bad guys

General overview: These are distinct characters with a strong inclination towards action and impatient repetitive activity. Millions of years of thoughtless activity have led the Nuts to evolve into asymmetric, bulky, inefficient, clumsy, awkward, poorly balanced creatures who live in the now. A lack of foresight, hindsight and common sense, compounded with a generally good work ethic has led them to being the dominant species on the planet Wazoo. It is difficult to categorize the nuts into distinct Phylum for their erratic rather infunctional evolutionary track is absurd and therefore indefinable. The fate of their species is ruled by the survival of the luckiest. They tend to leap before they look. In the words of their most famous leader, we are gathered hear today…hey look a cloud!

  1. Design: The most complex on the planet but least thought out. Impractical, non-symmetric, tacky, gaudy and awkward, with a flare for flamboyant wastefulness.
  2. Locomotion: Currently the trend has been bipedal motion even though it is awkward for many who have more or less appendages.
  3. Colors: Tacky, bright, intense clashing
  4. Diet: Omnivores, know to eat rocks, sharp sticks, poisoned fruit punch and discarded gum on occasion.
  5. Vocalization: Talk a lot, very opinionated and expresses. Enjoy complimenting each other and themselves.
  6. Senses: all but common sense
  7. Cognitive Skills: Slow, forgetful attracted to shinny things. It has been theorized that they have a very strong collective subconscious
  8. Common Descriptors: Funny, Funny looking, comic, strange, odd, lost, theatric, over the top, #*%&!, awkward, off-beat
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Ramblin'

“Post”tramatic stress

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A concept poster I created for Space Chimps

After getting bumped from story and character design there wasn’t much for me to do around the office. Still I tried to be productive and help the art department out as much as I could, but it was very uncomfortable. I was no longer welcomed in the Space Chimps universe. For the next month I mainly just waited around for my contract to end. Here are a few of the loose ends

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Ramblin'

It’s a Mad Mad Mad Mad World

After a few months in the story department I was pulled aside by the Directors of Space Chimps and told that they were impressed with my designs and I was asked if I would like to take them a few steps further. They offered me the character designer job which I excitedly excepted. I wasn’t going to pass up an opportunity to collaborate with our production designer, Dean Taylor! The man did Nightmare Before Christmas for petes sake!

From the beginning one of the big goals we set for ourselves was to create an alien world which was rich and diverse. The last thing we wanted to have was three or four creatures repeating though out the movie. I decided wasn’t just going to design creatures that were mentioned in the script.  I was going to draw all the ambient ones as well. So to create a logic to the world I started from the ground up and created a Kingdom, Phylum, Class structure. I built rules and limitations and then built off of those. One of the big ideas was not to design specific creatures but to design elements and then mr. potatohead them together to build thousands of characters. (note: I was really impressed a few months ago when I saw theSpore creature creator which was essentially the same sort of thing I was thinking of.)

Once some of these basic elements were in place, everything just poured out.Everyone was really happy with the work and in no time I had a long list of approved characters. But the party wouldn’t last long.

Barry Sonnerfeld took over as creative producer and everything at the studio was turned on its head. In a character design meeting that I wasn’t invited to Berry cut everything Dean and I were working on. After everything was cut, I was told my “aliens were too appealing” and that “they upstaged the main charcters.”

Here they are in all their overly appealing glory. let me know what you think.

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Dry Ink

The King and I

Below is a small sample of some of the character designs that I explored for the King in the movie Space Chimps. It doesn’t include the cornucopia of really great designs by any of the other wonderful artist on the team. In the future if I can get permission I would love to share some of their work as well. Months of work went into these designs and there are a few in here that I think would have been big winners. I would love to here peoples thoughts on what they see.

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Dry Ink

Ambient Cinema “ Stillborn”

A few years ago I was really excited about ambient cinema. Making films for the purpose of creating atmosphere. Stillborn was one of my big project from that time. It was an ongoing abstract piece that I showed a lot at gallery shows and IDM parties in the Underground LA art scene. It was always fun to project this piece really big and watch people throughout the night get lost in it.

The film is a loop so it has no specific starting point.

Back Again Boards

Space Chimps storyboards. Leaving Malgor and through the wormhole.

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Dry Ink

Danced4

An animated motion dance inspired my some of Oskar Fischinger’s early work. I animated this while on the plane down to California on my laptop using TVPaint.

I was “AD”dicted

Whenever there was a little time to kill I often found myself working on some sort of ad. To be honest I had a lot of fun thinking up funny slogans and commercials. The following films were made towards the end of production, after I had lost my place in both the art and the story department and for the most part was sitting around the office killing time, waiting for my contract to expire. It was a last ditch effort on my part to try and contribute something to the film. It didn’t go anywhere but I had a lot of fun making them and I hope you enjoy them as well.

My pitch for the add campain was to show the main character ham in a series of very bad nasa system test videos where everything goes wrong. To our delight pour ham gets put through the ringer.

Jetpack Testing

Space Suit Testing

Bladder Testing

Here are the original thumbnails as well.

think these next three clips may give some insight into the sort of film I had running around my head in the early days. They are really really old, slopy, and fun. We used clips like these to help sell the film to investors before the film was defined and everything was still on the table. I still love the energy. Thanks to Devin Westberg for doing the voices!

Yummy’s

This is way better than space food

Coke

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Ramblin'

There and back again

Here are some panels I drew showing the chimps arrival and departure from the planet Zeta.

ARRIVAL: This “was” my favorite scene in the whole movie. The wormhole was going to be mix of Pink elephants and some of my favorite abstract animators: Jordon Belson, Oscar Fischinger, Len Lye and Norm Mclaren. It was going to be a wonderful departure from the normal screensaver look for these things. Alas… it never came to be.
( p.s. sorry didn’t have time to write up the text on this one.)

DEPARTURE: Once again the script didn’t explain how the chimps actually got into space so we the board team had to make it up. We invented a volcano to parallel Hams circus cannon act and reverse engineered it into the rest of the story.

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