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Caustics

Another maya rendering experiment, this time with caustics. I should have render the scene with more rays, as you can see the refracted points dancing on the walls behind. Still I kind of like the disco ball effect it gives off. I had fun with this one. enjoy.

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Jello Cubes

This was one of my first attempts at building a sub surface scattering render node in maya. The cubes are a simple ncloth setup just running as a simulation.

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Droplet

Maya Mental Ray fun. This morning I was playing around with fur for the first time and I thought it would be interesting to see it against something wet looking so I read up on shaders and build the water shader and attached it to an Ncloth spear. At first I struggled to get this to work with a final gathering pass but I had too much flicker even after adjusting my min and max radius’. In the end I faked the same look and got the render time down to a minute a frame from four. I faked all of the glows with animated lights.

same as above but with longer fur.

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Sketchy mountain

Nothing special here, just a very quick, rough camera projection test I did while waiting for something in the oven.

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Camera projection tests

A maya projection mapping test. Trying to hybrid 2d and 3d.

Recently I have been working on and off on camera projection tests.  Trying to find a way of making blendable 2d/3d environments.  One of the struggles is finding ways to eliminate hard edged. This is a work in progress.

The same maya projection mapping test.

This time with fern elements to test overlapping.

This time in anaglyphic stereo and with some random spears to test how the steroscopic effect works on a 2d/3d camera projection.

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Valley Pan

A camera projection test I made in Maya. The goal was to create a 2d/3d hybrid look.

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The Northern Pass

Mountain Valley
The valley from my “Dragon” project

One of the reasons I have been trying to learn Maya is so I can make 2.5d backgrounds for my projects. I have been playing around with this a lot in the last few weeks with little success. I usually run into trouble with transperancy and alpha channel issues on my projection maps. Nothing ever seems to work but I’ll get it here at some point.

Above I have posted a rough background plate of the great norther pass overlooking the city of Wu which I hope to use for this, my second attempt at 2.5d.  I painted everything in layers. There are about 20 in all. So I should have a lot to play with. I’ll post my progress as I go.

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The little CG Hut

I have been ripping my brains out trying to learn Maya.  Below is a simple set that I built following the learning maya tutorial book. I elaborated on the lesson and came up with this little camera move. Baby steps.

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Muddy boots

Here is a fun little sequence I found in my sketchbook from a few weeks back. I’m in the process of trying to scan everything so there should be a lot of new art up in the next few days.

Han and the wolf pup
The wolf pup flusters the young street sweeper.