Jello Cubes Posted 2009/07/28 by Sterling This was one of my first attempts at building a sub surface scattering render node in maya. The cubes are a simple ncloth setup just running as a simulation. Share this: Email a link to a friend (Opens in new window) Email Share on Facebook (Opens in new window) Facebook Share on LinkedIn (Opens in new window) LinkedIn Share on X (Opens in new window) X Share on Pinterest (Opens in new window) Pinterest