Jello Cubes Posted 2009/07/28 by Sterling This was one of my first attempts at building a sub surface scattering render node in maya. The cubes are a simple ncloth setup just running as a simulation. Share this: Click to email a link to a friend (Opens in new window) Email Click to share on Facebook (Opens in new window) Facebook Click to share on LinkedIn (Opens in new window) LinkedIn Click to share on X (Opens in new window) X Click to share on Pinterest (Opens in new window) Pinterest