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by Sterling Sheehy
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Jello Cubes

Posted 2009/07/28 by Sterling

This was one of my first attempts at building a sub surface scattering render node in maya. The cubes are a simple ncloth setup just running as a simulation.

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Categories: Dry Ink

Tags: caustics, cubes, Maya, mental ray, ncloth, simulation

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Last modified: Friday, October 25, 2013

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