A maya projection mapping test. Trying to hybrid 2d and 3d.
Recently I have been working on and off on camera projection tests. Trying to find a way of making blendable 2d/3d environments. One of the struggles is finding ways to eliminate hard edged. This is a work in progress.
The same maya projection mapping test.
This time with fern elements to test overlapping.
This time in anaglyphic stereo and with some random spears to test how the steroscopic effect works on a 2d/3d camera projection.
One of the reasons I have been trying to learn Maya is so I can make 2.5d backgrounds for my projects. I have been playing around with this a lot in the last few weeks with little success. I usually run into trouble with transperancy and alpha channel issues on my projection maps. Nothing ever seems to work but I’ll get it here at some point.
Above I have posted a rough background plate of the great norther pass overlooking the city of Wu which I hope to use for this, my second attempt at 2.5d. I painted everything in layers. There are about 20 in all. So I should have a lot to play with. I’ll post my progress as I go.
I have been ripping my brains out trying to learn Maya. Below is a simple set that I built following the learning maya tutorial book. I elaborated on the lesson and came up with this little camera move. Baby steps.
Nothing is more frustrating than following a maya tutorial and not having anything work. Instinctually I think I am too blame and out of habit start the tutorial over from the beginning whenever I get some sort of error message. Then, after failing again, and again to get some basic function to work I do the unthinkable. I break down and call someone for help.
I am humbled as they calmly stride over to the computer and kindly explain to me what is going wrong. Magically they dig through hidden pull down windows, use complex key commands and preform what can only be described as some type of digital alchemy. I am in awe hovering over their shoulder. And then it happen.
“Error”. Cooly, they try again. “Error”. and again. “Error. Error. Error. Error”. In frustration and rage my help transforms into some sort of Mr. Hyde type beast. They growl at the screen and bang at the keys. I step back and take a deep breath. its ok. It’s not me this time. Its Maya.
A few years ago I was really excited about ambient cinema. Making films for the purpose of creating atmosphere. Stillborn was one of my big project from that time. It was an ongoing abstract piece that I showed a lot at gallery shows and IDM parties in the Underground LA art scene. It was always fun to project this piece really big and watch people throughout the night get lost in it.
The film is a loop so it has no specific starting point.
Whenever there was a little time to kill I often found myself working on some sort of ad. To be honest I had a lot of fun thinking up funny slogans and commercials. The following films were made towards the end of production, after I had lost my place in both the art and the story department and for the most part was sitting around the office killing time, waiting for my contract to expire. It was a last ditch effort on my part to try and contribute something to the film. It didn’t go anywhere but I had a lot of fun making them and I hope you enjoy them as well.
My pitch for the add campain was to show the main character ham in a series of very bad nasa system test videos where everything goes wrong. To our delight pour ham gets put through the ringer.
Space Suit Testing
Here are the original thumbnails as well.
think these next three clips may give some insight into the sort of film I had running around my head in the early days. They are really really old, slopy, and fun. We used clips like these to help sell the film to investors before the film was defined and everything was still on the table. I still love the energy. Thanks to Devin Westberg for doing the voices!