I have a long way to go before this model is rigged properly

monster walking
A quick maya render of the rig

I have been trying to learn how to rig the little monster character I started building and its clear from the start that I was never meant to be a rigger.

There are a million mistakes with his rig.  Controls fly all over the place and the whole thing is generally a mess.  Still I want to keep at it since its it would be fun to be able to make things that can move.  Its going to take a lot of time.  Until I really understand how constraints work nothing is going to moving anywhere fast.  For now, I am going to need a lot of aspirin and a few stiff drinks.

I have a very very very long way to go…

dglasstest

Caustics

Another maya rendering experiment, this time with caustics. I should have render the scene with more rays, as you can see the refracted points dancing on the walls behind. Still I kind of like the disco ball effect it gives off. I had fun with this one. enjoy.

sub surface scattering

Jello Cubes

This was one of my first attempts at building a sub surface scattering render node in maya. The cubes are a simple ncloth setup just running as a simulation.

stereoscopicD

Sketchy mountain

Nothing special here, just a very quick, rough camera projection test I did while waiting for something in the oven.

maya.dtest

Camera projection tests

A maya projection mapping test. Trying to hybrid 2d and 3d.

Recently I have been working on and off on camera projection tests.  Trying to find a way of making blendable 2d/3d environments.  One of the struggles is finding ways to eliminate hard edged. This is a work in progress.

The same maya projection mapping test.

This time with fern elements to test overlapping.

This time in anaglyphic stereo and with some random spears to test how the steroscopic effect works on a 2d/3d camera projection.

Mountain Valley

Valley Pan

A camera projection test I made in Maya. The goal was to create a 2d/3d hybrid look.

The Northern Pass

Mountain Valley
The valley from my “Dragon” project

One of the reasons I have been trying to learn Maya is so I can make 2.5d backgrounds for my projects. I have been playing around with this a lot in the last few weeks with little success. I usually run into trouble with transperancy and alpha channel issues on my projection maps. Nothing ever seems to work but I’ll get it here at some point.

Above I have posted a rough background plate of the great norther pass overlooking the city of Wu which I hope to use for this, my second attempt at 2.5d.  I painted everything in layers. There are about 20 in all. So I should have a lot to play with. I’ll post my progress as I go.

learning maya

The little CG Hut

I have been ripping my brains out trying to learn Maya.  Below is a simple set that I built following the learning maya tutorial book. I elaborated on the lesson and came up with this little camera move. Baby steps.