FAIL: Maya Mental Ray Satellite

I took a break from learning maya rigging to try and setup a Mental Ray Satellite on my Playstation 3. Let me tell you this was nothing but a very big headache. I did learn a lot though along the way and so I really don’t mind that in the end it was a failure.

Setting out the goal was to take advantage of the PS3’s graphics engine to do render tests of my maya experiments. I had heard of people doing this by installing Linux on the other OS option of the PS3 and running mental ray through it. I know nothing about Linux so after spending a day or two searching around on the web I learned that there are hundreds of open source linux operating systems out there and that they are all rather pourly documented. The rule of the linux land seams to be, “you can find anything you want as long as you know what your looking for and where to look for it.” Like I said before I had no clue what I was doing but was lucky enough to stumbled across a very helpful site called PSUBUNTU. With the help of some of their tutorials I was able to installed a Ubuntu 9.04 pS3 operating system on my Playstation and move on to the next challenge, installing Mental ray satellite.

Installing Mental Ray Satellite should be relatively painless. Essentially its just a little application that waits for commands from a master computer, renders the said jobs and sends them back to the master computer. No big deal, just like a networked printer. It should be a relatively painless install but no, this is Autodesk maya we are talking about. It has to be hard. Really, Really hard. Fist off, the install specifies that you need to be logged in as a root user to instal mental ray satellite on linux, that would be fine and dandy if logging in as a root user was possible. After a lot of searching it turns out you can’t login as a root user you can only use something called sudu commands from a terminal window. Ok so I figured that out and moved on to the next step uncompressing the file on the instal cd. Of course the linux instal file has to come in a format which is non native to linux. It can’t be opened unless you install a special uncompression program to convert it into something that linux can uncompress. All of this has to be done using sudo command lines in the terminal window which is particularly difficult for a visual person like myself. ;But I did it. I did it all the way up to the point where I got an error that said I was running a PPC kernel machine and that Maya Mental Ray Satellite was only compatible with Intel chip machines. After struggling for a few day to get to this point I was pretty mad. In none of the installation documentation does it say that mental ray requires an intel chip. It specifies a 64bit operating system yes but not the intel chip part. I FAILED!! I have to hand it to Autodesk, they really know how to write terrible instal guides. In the end my favorite instruction through out this whole ordeal was something like, “ask your system administator to do this for you”.

When my headache finally goes away I’m going to look into rendering on the Amazon cloud. I hear you can use programs like EnFusion, for a small price, to do this relatively painlessly. Until then I will just have to be patient and wait for my little imac here to slowly render my files. ;sigh…

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