Messy Hair with ZBrush FiberMesh

This is my second hair sculpting attempt using ZBrush 42Rb and the new FirberMesh feature. I’m struggling a little to find a setting that will work well for my characters. Most of the hair ends up looking too realistic or too much like straw. I believe painting will be the solution but for now I think this is an OK start.

The subject here is “The Mountain Bandit”, the main villain from my forever shelved Dragon project. I have made several attempts in the past to sculpt him but his scraggly hair was beyond my skill level. It’s nice to be able to see him finally come together.

This is by no means final, I still have a bit of work to do. Tonight I will try to make a second pass. He has a great head-dress that I want to add as well as some other costume dressings. I also need to get him out of that dead looking neutral pose. Still its a decent start and I thought merited sharing.

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