Long live the King

So here is the final render of “the King”. He was created entirely in zBrush and took about a weeks worth of late night sculpting sessions to complete. In case you have been out of the loop on this guy. He is a character I designed for the movie Space Chimps in collaboration with Dean Taylor and the rest of the art team while working on the film Space Chimps. Our designs were cut but I resurrected him here to appease my own curiosity.

Render Pains

It was a fun project but took more time than I was expecting as I ran into a bit of trouble towards the end. I like the sculpt but I must admit that I am disappointed with the render. I had all sorts of technical issues and have decided to call it quits.

The rendering of the king himself is ok, but the little Luzian aliens are not properly rendered. Their material is all wrong and should actually look like blown glass. Wouldn’t you know, one of the shortfalls of zBrush is that it can’t render caustics, so no glass. The best it can manage is a sudu-transparent material. It also turns out, you can’t have a transparent object behind another transparent object, to fake glass, as the first object will completely matte out the later. I didn’t know this when I began or else I would have changed my workflow to be able to render in MentalRay. Since I used dynamesh on all the characters they lack UV’s and have insanely high poly counts so Rendering in Maya was out of the question. So in the end rather than glass-like aliens I get waxy, oily looking ones. Sigh. Que Sera, Sera.

Still, render issues aside, everything looks ok and I am happy. I have my closure now and can move on to other things. I learned alot from this project and am glad I did it.

The Making of the king

Here are a few work in progress pictures.

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